Levels, Gamma and Curves
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1.  Bill Henry  
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 Autres options 2 sep 1998, 09:00
Groupes de discussion : comp.graphics.apps.photoshop
De : Bill Henry <malt...@earthlink.com>
Date : 1998/09/02
Objet : Levels, Gamma and Curves
How EXACTLY does Gamma relate to the Input/Output values in the Levels
dialog box?

If one makes a graduated stepped grayscale, where the input levels are
zero for the darkest black, 255 for the lightest white, and plops the
middle gray at 127, then adjusts the Levels Gamma to 2.0; the black
remains at 0, white at 255, while the middle gray changes to 180.
Overall, the shadows develop more contrast, the highlights, less.

If one then plots the resulting input/output values from each of the
gray panels of the changed grayscale onto the Curves “graph”, one is
left with a shape (and resulting image) that is significantly different
from the curve which would be generated by simply moving the middle gray
input/output value from 127/127 to 127/180.

Regardless of how I fiddle with the input/output numbers, I cannot find
an obvious relationship between those and the value for Gamma.
Compounding the problem is that since gamma appears to be a logarithmic
function, a gamma = 2 should be 10 times the “relationship” of gamma =
1; gamma = 3, 100 times, etc.

How EXACTLY does Photoshop calculate those input/output values? What
internal equation does it use?

Bill Henry


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2.  Timo Autiokari  
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 Autres options 3 sep 1998, 09:00
Groupes de discussion : comp.graphics.apps.photoshop
De : timo...@clinet.fi (Timo Autiokari)
Date : 1998/09/03
Objet : Re: Levels, Gamma and Curves

On Wed, 02 Sep 1998 11:48:10 -0400, Bill Henry <malt...@earthlink.com> wrote:
>How EXACTLY does Photoshop calculate those input/output values? What
>internal equation does it use?

Gamma function, in 8-bit system is (as usual assumes that the black-point is set
up correctly):

output=INT(255*((input/255)^gamma) +0.5)

The middle input box in Photoshop Levels-dialog has an Adobe tweak (Mr. Cox
calls it the "slope limiting"). Due to this tweaking the shadows will be not
properly affected by the "gamma" value in the box. So that control can not be
used for gamma compensation, the error is very large.  Also the number in that
dialog is 1/"gamma".

Adobe really should provide an option so that those who need/want to use the
proper gamma could do so. Because of this problem I have made (using Excel) a
large bunch of *.amp files that you can use in Curves-dialog to apply an
accurate gamma (or inverse gamma) , please download from the bottom of the page
http://www.clinet.fi/~timothy/calibration/linear.htm

The on-line display compensation in Photoshop 5.0 has another "slope limiting".
This is even bigger problem, since the shadows appear differently in Photoshop
than in other application. For that too there should be an option.

Timo Autiokari


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3.  Chris Cox  
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 Autres options 5 sep 1998, 09:00
Groupes de discussion : comp.graphics.apps.photoshop
De : c...@slip.net (Chris Cox)
Date : 1998/09/05
Objet : Re: Levels, Gamma and Curves

Well, Timo's math is almost right, for a change.
Unfortunately he still has no clue about how gamma really works, what gamma
is used/useful for, or
If you want a lot of hand waving and mis-information, go ahead and look at
his web sites -- they're good for a laugh, just don't try to follow any of
his instructions.

Chris

PS. the slope limiting is a good thing, if you understand what's going on,
and it normally has a very small effect.

In article <35f9cbb2.11577...@news.clinet.fi>, timo...@clinet.fi (Timo


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4.  Timo Autiokari  
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 Autres options 6 sep 1998, 09:00
Groupes de discussion : comp.graphics.apps.photoshop
De : timo...@clinet.fi (Timo Autiokari)
Date : 1998/09/06
Objet : Re: Levels, Gamma and Curves

On Sat, 05 Sep 1998 18:31:57 -0700, c...@slip.net (Chris Cox) wrote:
>If you want a lot of hand waving and mis-information, go ahead and look at
>his web sites -- they're good for a laugh, just don't try to follow any of
>his instructions.

Well, most of the people who choose to experiment with linear calibration do not
even think switching back since it gives much better control and results.

>PS. the slope limiting is a good thing, if you understand what's going on,
>and it normally has a very small effect.

So, why is it there in the first place if it has only a "very small effect" ?
And in cases it does have an effect it is only a bad effect, the very same image
shows differently in other sw like a viewer than in PS50 and they print
differently also. Because viewers and printers do not have the Adobe "slope
limiting" tweak.

And why it can not be switched off, there are other photos50.ini settings so
adding one for the "slope limiting" would not be too difficult?  Not all PS
users want to limit their images.

Timo Autiokari


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5.  Chris Cox  
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 Autres options 6 sep 1998, 09:00
Groupes de discussion : comp.graphics.apps.photoshop
De : c...@slip.net (Chris Cox)
Date : 1998/09/06
Objet : Re: Levels, Gamma and Curves
In article <35f380d2.16491...@news.clinet.fi>, timo...@clinet.fi (Timo

Autiokari) wrote:
> On Sat, 05 Sep 1998 18:31:57 -0700, c...@slip.net (Chris Cox) wrote:
> >If you want a lot of hand waving and mis-information, go ahead and look at
> >his web sites -- they're good for a laugh, just don't try to follow any of
> >his instructions.

> Well, most of the people who choose to experiment with linear calibration
do not
> even think switching back since it gives much better control and results.

No, most of the people who follow your 'calibration' instructions end up
calling Adobe tech support who walk them through how to undo your
instructions and slowly explain all of your mistakes.

> >PS. the slope limiting is a good thing, if you understand what's going on,
> >and it normally has a very small effect.

> So, why is it there in the first place if it has only a "very small effect" ?
> And in cases it does have an effect it is only a bad effect, the very
same image
> shows differently in other sw like a viewer than in PS50 and they print
> differently also. Because viewers and printers do not have the Adobe "slope
> limiting" tweak.

It's there because that small effect is quite noticable to the human eye.
Funny, I was just talking to some programmers of other major editing
packages last week - and they all use slope limiting.

> And why it can not be switched off, there are other photos50.ini settings so
> adding one for the "slope limiting" would not be too difficult?  Not all PS
> users want to limit their images.

It can't be turned off because there is no good reason to turn it off.
So far you're the only one who doesn't want it -- and that's because you
haven't got the faintest clue what it is or why it's there and you have the
worlds most idiotic 'calibration' on your system.

Chris


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6.  Charles Platt  
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 Autres options 7 sep 1998, 09:00
Groupes de discussion : comp.graphics.apps.photoshop
De : c...@panix.com (Charles Platt)
Date : 1998/09/07
Objet : Re: Levels, Gamma and Curves

Chris Cox (c...@slip.net) wrote:
> No, most of the people who follow your 'calibration' instructions end up
> calling Adobe tech support who walk them through how to undo your
> instructions and slowly explain all of your mistakes.

I wonder how it feels to be Chris Cox, knowing that so long as you hold
your current position at Adobe, you are going to be writing Usenet
responses to Timo, restating your position again and again ...
indefinitely.

Also I wonder how it feels to be Timo, knowing that you will be hammering
away at the same theme, promoting the same universally debunked ideas,
regardless of any and all refutations from highly qualified professionals,
day after day, month after month ... indefinitely.

Truly one of the strangest duets on Usenet.


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7.  Timo Autiokari  
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 Autres options 7 sep 1998, 09:00
Groupes de discussion : comp.graphics.apps.photoshop
De : timo...@clinet.fi (Timo Autiokari)
Date : 1998/09/07
Objet : Re: Levels, Gamma and Curves

On Sun, 06 Sep 1998 18:32:26 -0700, c...@slip.net (Chris Cox) wrote:
>No, most of the people who follow your 'calibration' instructions end up
>calling Adobe tech support who walk them through how to undo your
>instructions and slowly explain all of your mistakes.

That is not the case. I get mostly success reports, only a few people have said
they went back to gamma space and the reason has always been because it is
little bit more easy to work with gamma images. But now that the Actions are
working well that small problem is only a question of a simple Action.

Mr. Cox said:

>> >PS. the slope limiting is a good thing, if you understand what's going on,
>> >and it normally has a very small effect.
And then he said:
>It's there because that small effect is quite noticable to the human eye.

So, the "slope limiting" has normally a very small effect that is quite
noticeable for  human eye.  Sounds interesting. Everyting that is done in PS is
for human eye.

If you e.g compose some dark graphics over your images then the "slope limiting"
will be readily noticeable, not while in PS5 but as soon the image is printed or
viewed in some other application or put to www.

>Funny, I was just talking to some programmers of other major editing
>packages last week - and they all use slope limiting.

Is there other major packages than Photoshop?  Only two sw packages for PC that
I know applies the slope limiting, all other do on-line viewing accurately.

>It can't be turned off because there is no good reason to turn it off.
>So far you're the only one who doesn't want it

Yes, I can believe this. It calls some inspecting to find your the reason why
the shadows in some images look bad. Hence, so far most of the people do not
know the root cause of the problem in the first place.

It seems that on the other hand Adobe supports the gamma space due to the
"better" gradation in the shadows. But on the other hand Adobe damages those
same shadows by applying a "slope limiting" there.  Odd reasoning.

The "slope limiting" is not good, simply because it is not universal. Printers
do not follow it nor does browsers or other sw.  Now when you edit images in
Photoshop 5.0 then the slope limiting makes the shadows to appear less than they
do in other apps or devices. So you can over-do the shadows without noticing it.

>-- and that's because you haven't got the faintest clue what it is or why it's
>there

It is there because the RGB to Lab and RGB to CMYK reduces colors by a factor of
6 to 8. So after the conversion the reduced gradation in the shadows becomes
visible unless it is "slope limited".

>and you have the worlds most idiotic 'calibration' on your system.

So why on earth does the Photoshop allow such an idiotic calibration? In both
Adobe Gamma application and in the RGB setup of PS5?

Timo Autiokari


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8.  Valburg  
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 Autres options 7 sep 1998, 09:00
Groupes de discussion : comp.graphics.apps.photoshop
De : Valburg <l...@psu.edu>
Date : 1998/09/07
Objet : Re: Levels, Gamma and Curves

Timo Autiokari wrote:
> That is not the case. I get mostly success reports, only a few people
> have said
> they went back to gamma space and the reason has always been because
> it is
> little bit more easy to work with gamma images.

This is simply untrue, if you mean for us to take your use of the word
"always" seriously.  I tried your system, back before Mssrs. Martindale,
Poynton, Cox, etc. ad infinitum had posted here and elsewhere to debunk
your method.  I followed your instructions very carefully, used unity
gamma for a time while preparing for an exhibition, and dropped it when
my prints started coming back with (you guessed it, Dave), strange
contouring in the shadows (subject matter was physically manipulated
Polaroid SX-70 images).  And this was before there were any sides to
take, or any expert opinion to use as a guide in what artifacts to look
for.  I e-mailed you at the time informing you of my findings.  Working
ease had absolutely nothing to do with my return to gamma space; quality
tonal rendering did.

Regards,
Mitch Valburg


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9.  Timo Autiokari  
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 Autres options 8 sep 1998, 09:00
Groupes de discussion : comp.graphics.apps.photoshop
De : timo...@clinet.fi (Timo Autiokari)
Date : 1998/09/08
Objet : Re: Levels, Gamma and Curves

On Mon, 07 Sep 1998 14:00:02 -0400, Valburg <l...@psu.edu> wrote:
>Timo Autiokari wrote:
>> That is not the case. I get mostly success reports, only a few people
>> have said they went back to gamma space and the reason has always
>>been because it is little bit more easy to work with gamma images.
>This is simply untrue,  [...]I e-mailed you at the time informing you of my findings.  
>Working ease had absolutely nothing to do with my return to gamma space; quality
>tonal rendering did.
>Regards,
>Mitch Valburg

I went through my mail backups and I have got 4 e-mails from you, I couldn't
find you saying anything about:  "Working ease had absolutely nothing to do with
my return to gamma space; quality tonal rendering did." At that time you were
struggling to get the PS4 and your scanner into (any)  calibration.

The feedback that I have got has been very positive. I can not find any message
with a complaint about the shading in deep shadows.

Only a few people have said that they went back to gamma space. There has been
two reasons actually: one is the easy operation and the other is that Windows
default color scheme (the way Windows shows window borders, buttons etc) looks
awful when the system is gamma 1.0 calibrated.

Now, with PS 5.0 there is no (big) need to set the system itself into gamma
space, one can work with linear images simply by setting the RGB gamma to 1.0.

If one wants to have the system also in gamma 1.0 (using Adobe Gamma in case
PS5, or using display driver control with PS4) then changing the "3D Objects" in
the Display Properties -dialog to a darker gray will bring the Windows colors
back in order.

Timo Autiokari


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10.  Chris Cox  
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 Autres options 8 sep 1998, 09:00
Groupes de discussion : comp.graphics.apps.photoshop
De : c...@slip.net (Chris Cox)
Date : 1998/09/08
Objet : Re: Levels, Gamma and Curves
In article <35fb525b.8755...@news.clinet.fi>, timo...@clinet.fi (Timo

The only way you could have gotten 'positive' feedback on this crock of
yours would be through electro-convulsive shock therapy.

> I can not find any message
> with a complaint about the shading in deep shadows.

Oh, no, Timo's gone into selective recall and reading.
Tell the doctor to up the amperage.

> Only a few people have said that they went back to gamma space. There has been
> two reasons actually: one is the easy operation and the other is that Windows
> default color scheme (the way Windows shows window borders, buttons etc) looks
> awful when the system is gamma 1.0 calibrated.

> Now, with PS 5.0 there is no (big) need to set the system itself into gamma
> space, one can work with linear images simply by setting the RGB gamma to 1.0.

Yeah, but most people know better.
If not, they do a few simple experiments and find out just how wrong you are.

Chris


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